That's all in the Event System. Just add animation steps to play an animation or use a Change Position step to move an actor somewhere.
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Generally, you can use any of the objects for movement, e.g. in a battle event (as shown in the game tutorials) you'll use the target actor to move to the target (and can optionally use a Stop Distance to stop somewhere before the target). For those move distances, the Box Radius setting of the combatants is used to calculate the actual distance for movement.
In game events, you're a bit more free to do what you like, e.g. set up waypoints for your cutscene and use them for movement.
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In that case, either use waypoints in your scene (e.g. using simply empty game objects placed where you want the player to move to) or, when using actors, use stop distance to stop in front of them.
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im using change position steps
Generally, you can use any of the objects for movement, e.g. in a battle event (as shown in the game tutorials) you'll use the target actor to move to the target (and can optionally use a Stop Distance to stop somewhere before the target). For those move distances, the Box Radius setting of the combatants is used to calculate the actual distance for movement.
In game events, you're a bit more free to do what you like, e.g. set up waypoints for your cutscene and use them for movement.
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my only problem now is using animation in cutscene & im ready to make a real commercial game :)
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