Hi i hope can help me. I am trying to make the line renderer shoot very far. i am experimenting with the survival shooter tutorial for Makinom. Currently i replaced some things. Put in Unity Terrain assigned within the 'shootable' layer and a plane assigned within the 'floor' layer but when the player reaches a certain distance across the terrain the line renderer starts to shoot towards the other direction. Please help.
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E.g. using a Vector3 value X=0, Y=0, Z=100 and setting Modify to Transform Point will store a position 100 world units in front of the used game object into the defind variable.
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