I'm currently rebuilding my game, which was built off of a turned based combat system. However after play testing, many players felt they were playing more of the same and I tended to agree with them, it wasn't innovative and nothing that I was really proud of.
I'm in the beginning process of rebuilding the game into an Action RPG using ORK, however the entirety of the game is within 2D.
How would I go about doing this? I have the damage zone set up, however it seems to not be as simple as that as I cannot even get the attack to spawn a prefab of the weapon during an attack. Thus, there is no damage being done to me, or to the enemy.
Here is a brief example of the enviroment that I'm trying to create.
Any help with regards to that? It's also a little weird, because I assume the animation is being done because I set up the damage to be calculated during a damage zone on an animation.