I'm sure it is something I'm missing, but I cannot for the life of me figure out why I'm not getting any available interactions. I have ORK instantiating a UFPS player with custom controls enabled via vp_FPInput. Everything works properly and I have everything setup correctly from what I can tell. Can someone give me a hand on this, please? See the screenshot.
Do you add the interaction controller automatically from the editor as well as having it on the player? Can you see it on the player? I don't see it on the player in your screenshot. Do you have checked is trigger on its collider?
I have ork add it automatically. It is there. I don't think I highlighted it before I took the screenshot. Yes it is checked. It is one created from the scene wizard. I have tried adding it manually but had the same results. I have not tried them both enabled at the same time though.
Your controller is set up correctly. Just place an "Interact Event" somewhere in the scene and it will change from 0 to 1 and so on depending how many interactions there are. From what I can see, you have 0 interaction events in your scene.
Sorry my mistake I glanced at picture too quickly! Thought the npc was player! Have you just tried dumping the player in there rather than spawning as a test, not that should make much of a difference? or just add the interaction controller direct rather than spawning it? Hows your event handled? p.s You have an awesome library of tools! Jealous much!
No worries at all! Yeah, just tried it and no difference unfortunately. It's a very simple dialog event right now for testing purposes attached directly to the NPC prefab. Nothing special. Thanks! It's been a growing collection over the past year or a little more. I love game development and hope to make it my full time career at some point. :) Any other ideas? I'm seriously fresh out. Thanks for your time!
Try putting a sphere collider around the npc prefab wide enough so your player can collide with it. Check trigger on it and try putting your event on the sphere collider.
Ok, resolved. I was using a prefab from ORK Playmaker integration kit and I disabled a part of a state in an FSM, which prevented it from flowing to the next state. Issue resolved. Thanks!