Small update with a lot of bugfixes - ORK 2.7.2 is here: release notes
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  • Thanks, gil!
  • Woo hoo!

    Quick script question on the updated StatusEffectCast.ChangeEffect - what exactly can be used in the 'object source' argument? Just want to make sure i'm updating my custom scripts correctly.
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  • Looks good!
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  • @Firrerreo
    In most cases you can just use null for that. The source parameter is used for checking the effect cast source of stacking status effects - e.g. if an equipment grants an auto effect, it'll use the EquipShortcut of that equipment as source, making sure it doesn't add the effect from that source.
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  • @Gil, thanks! :D
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  • edited June 2016
    Gil, I have a small problem with the update. I downloaded the file from gmail, unzipped it and imported it as usual.

    But----when I opened the editor to check what version it is--it says ORK 2.7.0---not even 2.7.1----and checking what should be new I couldn't find anything that was new---

    Perplexed, I deleted the file in my download folder---redownloaded from gmail again----same result--I have ORK 2.7.0 in my project.

    I always back up my file so this is not a big thing but I need help! Thanks. Will forward you the email so you can take a look.

    EDIT--my problem may be that I never upgraded to 2.7.1--I am cautious--maybe it's not possible to skip an update. Checking that now. Upgrading to 2.7.1 and then will reimport the 2.7.2 package.
    Post edited by Catacomber on
  • edited June 2016
    Everything is good now. I started with ORK 2.7.0--imported the updates for 2.7.1 and now my imported file for 2.7.2 is fine.

    The first time --when I hadn't updated to ORK 2.7.1--I just saw some imported files but when I updated to 2.7.2 from 2.7.1 I saw the dll files get imported.

    Don't know why I couldn't skip from 2.7.0 to 2.7.2 but doesn't matter--I'm all good. Thanks so much again for the update.

    Thanks also for your wonderful help when we need it.
    Post edited by Catacomber on
  • Thank you very much, GIL :D
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  • I always thank for continuous update!  :)
    There is the one idea that I felt every time.

    When I list a function in release note, I think that it is easy to be revealed that there are the GIF animated cartoons of screenshot and the result that I used when it is a thing to use.

    It is easy to understand that function of that game, that I am.
    Something like item preview of the e.g. mine craft
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