Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Also, the ORK-Makinom connection plugin has been updated.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I haven't tried it yet - based on the change list, I'd recommend sticking to Unity 5.4 for the time being.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Unity 5.5 moved the NavMesh stuff into a new namespace, i.e. if you're using any NavMesh options in ORK, you'll probably get errors.
I'll most likely release a small update (ORK 2.9.1) tomorrow to add Unity 5.5 compatibility, i.e. Unity 5.4 will no longer be supported.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
gamingislove said: already available through it's Y-position in the world.
Hmm. Well I'm basically thinking Final Fantasy Tactics. Where some characters can only jump up a certain amount of tiles. Certain attacks also hit all tiles of a certain height, making height play into the range of attacks, or using height as a modifier for damage etc.
If such functionality could be implemented I most likely wouldn't mind pitching in and paying for it!
@jOhnbane-- you're welcome. Just read the Unity forum first--under Announcement in case any known glitches would affect you. It is a great update but as usual there are some things that could cause a headache.
@gil---thanks for the updates! I'll wait until you update ORK to download the new Unity.
Thank you for the improvements to system performance while editing large battle grids! I'm experimenting with a 100x100 grid right now, and my computer used to not be able to handle something even close to that size.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
youtube.com/j0hnbane
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Thanks as always for the fantastic updates, GiL.
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If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I'll most likely release a small update (ORK 2.9.1) tomorrow to add Unity 5.5 compatibility, i.e. Unity 5.4 will no longer be supported.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If such functionality could be implemented I most likely wouldn't mind pitching in and paying for it!
I got all giddy with 5.5 offerings, holy cow.. new compiler, GC, particle systems, etc OH MY... almost did the button press.
youtube.com/j0hnbane
@gil---thanks for the updates! I'll wait until you update ORK to download the new Unity.
but i always jump and download updates... i need to pay more attention before something really breaks
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