• edited December 2016
    That's weird. Should work, at least in mine it did.
    Hopefully Gil can shine a light as to what went wrong.
    Post edited by Shadow_Fire on
  • In your Transform To Variable node you should set the Value Type to Value, since you want to define the variable key directly. Currently (using Game Variable) you're using a variable key stored in a string variable with the key NPC_Pos_Store :)
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  • I just tried that and it STILL faces a different direction afterwards. Why is this happeninnnnng
    image
    Olive Branches ~ in development ~ now with a WEBSITE!!!
  • OK so my NPC starts at a Y Rotation of 195.429.

    After speaking she turns to -27.728. She always returns to this after speaking to her.

    Here are my nodes

    image - set immediately

    image - set after dialogue ends
    image
    Olive Branches ~ in development ~ now with a WEBSITE!!!
  • OK I just changed Rotate To to Set Rotation again because I think that was wrong. Now the NPC turns to a Y that seems almost random.
    image
    Olive Branches ~ in development ~ now with a WEBSITE!!!
  • WAIT I finally got it working. Forgot to check "Set Rotation."

    PHEW this took way more time than I should have been spending on it lol
    image
    Olive Branches ~ in development ~ now with a WEBSITE!!!
  • By the way, I will be purchasing the full version of ORK sometime this month so look forward to that GIL :D
    image
    Olive Branches ~ in development ~ now with a WEBSITE!!!
  • Yay, I love my gil :D

    For future references:
    - Rotate To node is used to rotate to face a position/game object
    - Change Rotation has 2 modes, having Set Position enabled will change the rotation to that defined rotation, having it disabled will add the defined rotation to the current rotation of the game object
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