I'm trying to write a custom control script. I understand that using DeltaMovementTime is needed when moving inside Update(), which is once per frame. Is there some sort of equivalent if I want to do my movements inside FixedUpdate? I know unity has its own versions, Time.deltaTime and Time.fixedDeltaTime, but I'm not sure exactly how those relate to ork and ORK's DeltaMovementTime, and whether there's a FixedUpdate() equivalent.
DeltaMovementTime is based on Unity's Time.deltaTime, which will return the correct delta time based on where it's called - i.e. in FixedUpdate it returns fixedDeltaTime.
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