Currently not, you'd need to implement that in the gameplay source code included in the full version. At least if you want to use it to display text in ORK's UI (e.g. dialogues).
Post edited by gamingislove on
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Thread necromancy, but when TMP is fully integrated into Unity proper (presumably within the next half year or so), do you think ORK will support it? Would be awesome to get some cool and funky stuff (like shaking/wiggling text, etc) into ORK. :D
It would be nice to have support for it simply for the much cleaner text rendering. After seeing just regular text in TextMesh Pro, regular UGUI text looks awful.
Once TMP is part of Unity, not separate package in the Asset Store I'll look into that - but as long as it's separate I can't really support it :)
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At least if you want to use it to display text in ORK's UI (e.g. dialogues).
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this is super great news.
please support TextMeshPro:)
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https://forum.unity.com/threads/textmesh-pro-unity-2018-1.511748/
Looks like Textmesh Pro will be included by default in 2018.1. :D
Hopefully Unity will have squashed the input field bug by then...
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