Hello, am having some issue with my project animation. I have noticed that when i hold down horizontal/vertical key (when my character is walking or running) and i press an ability key, it does nothing(doesn't play ability animation or walking or idle animation). Is there a way i can set up my project to play an ability animation when an axis key(horizontal/vertical key is held down)?
If that's while performing the ability, that'd be handled by the ability's battle events used to animate it. Or, if you're talking about animating a movement during the ability, that's done automatically if your combatant uses auto move animations.
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Revisiting this discussion. I noticed that the setting am using, is not giving the best gaming experience. When i stop the auto animation, the walk animation stops, the ability is animation is played, but the player character still moves which make the player character kind of overrun his target. I added stop movement to the ability event to stop the player character from moving while the ability event is played, but this did stop the problem. Is there a way i can stop the player from moving/changing position(not stopping walk animation, is already handled by disable auto animation node) while performing ability event
Where is the player movement coming from? E.g. if it's from player controls, block the controls :)
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Or, if you're talking about animating a movement during the ability, that's done automatically if your combatant uses auto move animations.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
E.g. if it's from player controls, block the controls :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!