I have a menu screen with GUI boxes that use open and close fade behaviors, and the menu screen itself uses open and close game events (the close event is only triggered if the menu screen is closed without calling another menu screen).
The open event is triggered as the GUI boxes begin fading in, but the close event only triggers after the GUI boxes have finished fading out from their fade behavior. I would like to trigger the close event as the GUI boxes begin fading so they're synchronized. Is this something that can be done? I don't see any options for something like this.
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If you want to do it manually by listening to some status, you'd have to check the Status of the opened menu screen if it's closing.
I'll add an option to start the close event with fading out the menu screen in the next update :)
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I'd like to add a game event when my inventory screen closes, but I looked everywhere and can't find an option to call my event.
Thanks!
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