edited November 2017 in ORK Support
Hi GIL and everyone else!

I've been doing some of the game tutorial ("First Steps") and it seems like a fine framework. I have some questions before buying as it seems to have it's roots in the JRPG tradition more than western RPGs.

How well would it work in making a mouse (and possibly gamepad) controlled isometric RPG (either 2d or low poly 3D). Aside from classic PC RPGs, some modern indies are an influence. For example Eschalon and UnderRail.

So something similar to this (UnderRail trailer):


- One player character with customizable stats.
- Hotbar for skills
- Stealth with backstabbing needs to be a viable play style
- 4 different Movement Types: Sneak (Stealth, slow, does a stealth check, backstab always crits), Rush (Melee, fast, always detected, taking hits raises crit change), Evade (Ranger, crit change goes up when enemies miss), Charge (Mage, wait a turn to unleash a powerful attack).
- Attack skills, and Utility skills (smoke bomb for stealth char, hookshot for melee etc.).
- Exploration Skills like Lockpick, Lore etc.
- Stat checks that affect dialogue (Charisma to persuade, Strength to intimidate etc.)

I haven't done the combat tutorials yet but it would probably be turn-based Grid Battle with checks for stuff like Detection, Crits etc. based on stats.

I've also been doing this tutorial to learn more about Unity: https://www.udemy.com/unityrpg/learn/v4/overview
It to gives good base for action-RPG combat but ORK seems like it would make things faster as so many RPG elements are already implemented.

I understand a game like this is a huge undertaking but I would be looking for collaborators. I've worked on two (a platformer and a metroidvania) games previously, mainly as the Producer/Designer.

Link to HIgh Concept Doc: https://mega.nz/#!grY1zbgT!TZ5BW466Hvk1_cA_spLONI0pXVdGoerpQW0RBSTToCE

Link to DevelTeam site: https://www.develteam.com/Game/Seven-Moon-Saga-A-Sword-and-Tech-RPG

Thanks!
Post edited by TenToes on
  • Generally, yes, that should be doable with ORK, at least to some extent.

    The movement types and detection stuff will need some work from your side - it might be doable using ORK's event system and variables, but it'd probably be easier doing some custom scripting for these parts.
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • edited November 2017
    Thanks for the quick response. I'll be doing the tutorials and some more research before the sale ends and then decide if I buy it.

    Would love to hear comments if anyone has done similar features with ORK, either with events or scripting.

    Should the isometric camera and player controller be easy to do in ORK? For now I'm thinking using Tiled with Kenneys Isometric pack for placeholders.

    Edit: looks like Tiled doesn't work with Unity without buying a pretty expensive asset...

    Edit: I found this free one: http://www.seanba.com/tiled2unity
    Any recommendations on working with an isometric game and unity?

    Edit: This seems good? Bit expensive, though https://assetstore.unity.com/packages/templates/systems/ultimate-isometric-toolkit-33032
    Maybe tiled2unity is the way to go? I've never made an isometric game before...
    Post edited by TenToes on
  • edited January 2018
    -
    Post edited by Scyra on
  • edited November 2017
    Thanks @Scyra !
    I'm thinking the latter also. Though I would like to sneak up on enemies and attack before being detected. Maybe pressing a button to go into "battle mode" and I can then try and sneak (or snipe)? I got so caught up with how to do isometric in Unity that haven't been checking the ORK tutorials. Seems like it's doable then.

    There was a short section about 2D in ORK and it recommended custom camera and player controllers. Are you just doing 3D then or using custom controllers?

    There are some nice isometric tile packs out there that I'd like to use with ORK, but I'm not sure what's the best way to go about designing isometric maps, putting colliders on them and have them on Unity/ORK...
    Post edited by TenToes on
  • edited January 2018
    -
    Post edited by Scyra on
  • edited November 2017
    You're doing pre-rendered 2D backgrounds? :O That takes a lot of artistic talent...

    I'm thinking of just going with 3D low poly style with an isometric camera. Using placeholders for now and trying to find an artist or learn myself + use asset packs.

    So this is what you use for motion controller and camera? https://assetstore.unity.com/packages/templates/systems/third-person-controller-shooter-template-84583

    Sounds good, especially once these are implemented:
    "Next updates will bring:
    - Cover System
    - Simple AI Shooter
    - AI hear, search & wandering
    - Stealth Kill
    * not necessarily in that order"

    How is your game progressing @Scyra? Would be nice to see this motion controller in action with ORK handling the RPG stuff.

    I'm kind of tempted now to try a real-time battle system also... Still lots to figure out
    Post edited by TenToes on
  • edited January 2018
    -
    Post edited by Scyra on
  • Sounds good! I guess all these sales end on Friday so I'll decide on what to get before that. Probably ORK + Invector.

    How are you building your levels?
  • edited January 2018
    -
    Post edited by Scyra on
  • edited November 2017
    I was looking at Gaia and then somehow making the terrain low poly. And buying low poly assets.

    Got this nice Adventure Pack from asset store working with the free version of Invector
    image

    Might get the full version of Invector and do a little demo thing with ORK and this low poly pack.

    Still looking for an effective way of doing low poly dungeons and other interiors. This looks great but is pretty expensive: https://assetstore.unity.com/packages/3d/environments/dungeons/polygon-dungeons-pack-102677
    Post edited by TenToes on
  • edited January 2018
    -
    Post edited by Scyra on
  • Thanks! I got some good advice :)
    Tomorrow I'm going to try and finish the rest of the ORK game tutorial and go from there
  • edited January 2018
    -
    Post edited by Scyra on
  • Regarding Gaia and low poly, to convert Unity terrain to low poly vertex-shaded meshes I use https://www.assetstore.unity3d.com/en/#!/content/59295
  • edited November 2017
    Thanks @FancyFerretStudios ! I actually found that yesterday, but haven't bought it. So you like it well then?

    @Scyra I was thinking about getting Invector not just for ORK, but I might want to make an action/stealth game at some point. It seems like the full version would be good for that. And it's on sale now :)

    I also looked at the more expensive Ootii and Opsive controllers. Probably going with Invector even though it lacks some features right now (Archery, backstabs). Looking at the forums they seem to be committed to upgrading the asset.

    There are some interesting dungeon generators on the asset store also, but can't buy everything :) I'll try and get a hand-crafted map/demo done first with ORK/Invector/Low Poly Adventure Pack.
    Post edited by TenToes on
Sign In or Register to comment.