I have a Character Creation Screen, made with Unity's new UI and it's working fine and returning the Various Status Values and Abilities perfectly.
Unfortunately, I have no Idea how to assign stats I received via the Character Creation Script as the Status Values. I have created the status values in the ORK Framework Editor.
How can I access the "Initial Value" field in the status development via Script? If that's where the immutable status values go.
Or you can create a new combatant via script.
Once you've got your combatant instance, you can initialize a status value like this:
combatant.Status[index].InitValue(value);
The index is the ID/index of the status value in the editor. The value is the value you want to initialize it to.