This update brings new features in the battle AI (mostly grid move), grid battles, HUDs, new settings to replace standard Unity functionality (e.g. replacing game object instantiation/destruction with a custom pooling solution) and other new features, changes and fixes :)
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Cheers GiL! Looks like a great update. :D The ability to use a custom pooling solution is super useful, and a big thanks for the Button OnClick() events.
Thanks GIL for all the features, especially the "avoid enemies" (solved a problem I hadn't even asked yet), the mark target cell and the group status value option! So useful.
Hello! With the new update, when you don't have a limit on items in Shop, it shows -1 on % text code (previously didn't show anything). When you have a limit, it shows the number of the limit correctly.
The ability to use a custom pooling solution is super useful, and a big thanks for the Button OnClick() events.
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