Yes, changing the time scale will affect everything.
You could work around this by e.g. using the Game Time float value type for these checks instead. Store the current game time + 300 seconds into a variable when getting 1 resource and check until the current game time is greater than the stored value before adding the next.
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You could work around this by e.g. using the Game Time float value type for these checks instead.
Store the current game time + 300 seconds into a variable when getting 1 resource and check until the current game time is greater than the stored value before adding the next.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I will probably switch it into Makinom on auto and then Makinom will execute that ORK event.