I want to control the players in ORK to push an object, set it as follows,But can't activate TickMachineComponent. If I use the event triggering of the ORK, I can activate the TickMachineComponent. Why? I also used Makinom's TickMachineComponent to check for global variables and Change Variables, and none of them worked.Why is that?
The Trigger Machine requires the collider to be a trigger (i.e. Is Trigger enabled) to start.
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Hm, think you could send me a small Unity test project?
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