I'm building a 2D Multiplayer RPG and found ORK to be quite rich in terms of features and as a solid foundation for any RPG game.
However i want to use custom UI (instead of using ORK's own editor to create UI) as well as specialised plugins such as Dialog System for Dialogs, Quest Machine for Quests, Inventory Pro for managing inventories, I2 for localisation and list goes on.
Nicholas mentioned in unity forum that something like above is achievable without tight coupling with ORK.
So im here for the advise and directions i should take to achieve this. I hope this thread will also help any new users who want to take the same approach like me.
So my first question is, first thing i want to build is a custom scene where user will b able to select an already shipped character to start game or able to create more character profiles.
now interesting thing is that each profile is like a new play-through so the same game could be played by 2 family memebrs with their own character, own stats, own save load.
So can you please give an high level overview of achieving this?