I'm curious about how this feature is intended to work using a mouse. If 'click distance' is set lower than the PC's current distance to an interactive object, then clicking on said object won't register, but clicking within the distance, or setting it to -1 so that it simply bypasses a check, triggers the event immediately without actually prompting the combatant to first close the distance. There are workarounds using the event system, but it seems like those shouldn't really be necessary considering this feature. So, how and/or what do I need to set up to force this step to work as intended?
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E.g. did you enable to add the component automatically? Otherwise the player probably doesn't have the component and isn't moving due to that ...
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Can you send me a small Unity test project where this happens to contact@orkframework.com?
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