So I've found that I can assign stat values to the object variables of any game object that calls an event by setting Actor 0 as Game Object, which is useful to say the least. How, though, do I plug those object variables back in to change a stat's value? The 'Variable' option under the 'Change Stat Value' node doesn't seem to do the trick.
- set Value Type to Game Variable
- set Variable Origin to Object
- enable Use Object and select the actor with your object variables
- set Variable Key to the variable key the value should come from (has to be a float variable)
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Hm, could you send me a small Unity test project with your use case to contact@orkframework.com? A simple scene with that setup should be enough.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
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