• @SK1 I don't know if this will be helpful but as far as I know the formula for such function is xe^-k, where x and k can be adjusted. K can be positive or negative depending if it will bend left or right. You will probably need extreme calculations in this one. I don't know if Unity or Makinom has a built in function that can make the calculation simpler.
  • Hm, theoretically you could set up a formula that calculates positions based on the initial value you pass it and use them to place UI on those positions - but you're probably better off using a custom solution for this.
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