Edit: Actually ... where is your scale coming from? I've tested it with the scale settings from the battle spots and the position was used correctly (i.e. unscaled). Also, your screenshot doesn't use the scale settings ...
Post edited by gamingislove on
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Edit: Actually ... where is your scale coming from? I've tested it with the scale settings from the battle spots and the position was used correctly (i.e. unscaled). Also, your screenshot doesn't use the scale settings ...
The scale was set in the combatants' prefabs. Changing the scale in the Inspector will cause the problem too.
Hm, still not happening on my end ... The only thing that would cause this is the game object with the Battle component having a different scale.
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Edit:After my test, if I start the battle in the same scene, the actual positions have different values(not the Battle Spot multiplied 0.6, but still different from the settings in the Battle Spot )
Problem solved :) I put the game object with the Battle component as the Combatant game object's child. If I move the GO with Battle component out of the Combatant game object, everything works fine.
Edit: Actually ... where is your scale coming from?
I've tested it with the scale settings from the battle spots and the position was used correctly (i.e. unscaled). Also, your screenshot doesn't use the scale settings ...
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The only thing that would cause this is the game object with the Battle component having a different scale.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I follow the tutorial here http://orkframework.com/tutorial/gameplay/battle-in-a-different-scene/
Edit:After my test, if I start the battle in the same scene, the actual positions have different values(not the Battle Spot multiplied 0.6, but still different from the settings in the Battle Spot )
I put the game object with the Battle component as the Combatant game object's child. If I move the GO with Battle component out of the Combatant game object, everything works fine.