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Thanks for the reply. So if the character model is too big for one grid space, can I do something to prevent other characters from accessing the surrounding grids?
It's fine if the the main grid spot is the only section with hit detection.
Hm, that might be possible by adding the combatant as a Guest to the cells using the event system.
E.g. first use a Store Grid Cells node to store the cells around the combatant in found objects (e.g. using a grid shape), next use a Set Grid Cell Combatant node to set the combatant as Guest on those nodes. Naturally, you'll also have to remove the combatant from those cells when he changes cells.
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Theoretically, yes, although I never tested it that way :)
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
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It's fine if the the main grid spot is the only section with hit detection.
E.g. first use a Store Grid Cells node to store the cells around the combatant in found objects (e.g. using a grid shape), next use a Set Grid Cell Combatant node to set the combatant as Guest on those nodes.
Naturally, you'll also have to remove the combatant from those cells when he changes cells.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If so, that's basically the same thing has having a larger creature, just with a few extra steps.
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