I want to make a battle where my battle group size is 3, but where the enemy only attacks one target and if this target dies, does nothing, i used object variables check, but my enemy sometimes attacks other combatants that don't match the requirements..
Generally, make sure to Clear the found targets in that check node to remove any previously found targets. Also, use a None action node to prevent the combatant from using the base attack in case no other action was used - this will most likely use a random target.
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I'd also recommend connecting the next slot of the other abilities to the None action, to do nothing if they fail.
Oh, and also enable Force Found Targets in the ability nodes :)
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EDIT: Okay fixed it by using Conditions instead of Variable maybe it's a bug or maybe it's how it works but in he meantime it works for me thanks alot :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I can further look into this if you post screenshots of your settings or send me a small Unity test project with your setup to contact@orkframework.com :)
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