However, getting updates through Patreon still requires you to have a valid license, even if the purchase has been over a year ago.The problem is that I checked my email messages, and I bought your asset in 2012, directly via paypal when you sent me an invoice, so I don't think I have an ork asset store valid license. I am planning on buying it again in the asset store soon anyway, hopefully at the beginning of next year, but for now if I just want to upgrade one version manually through patreon, what should I do?
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Yeah, sorry about the email, will get back to you shortly on that.
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About the email, okay! :)
Also, does ork work well with oculus/hive?
Generally it shouldn't be an issue, but you'll need your own player/camera controls. UI/HUDs might be an issue if they require some special setup for VR devices ...
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Also, I don't remember if I ask this before, but GiL, can you shine a light on the difference between navmesh set path and navmesh destination node? I tested and they both do the same. Looking online doesn't yield any clear results either.
As for the NavMesh question - yeah ... they both pretty much do the same thing. Just one uses the agent's set destination function and one uses the set path function :)
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Also, I found that if the target is somewhere upstair when the set destination is use, in my case, the gameObject with the agent will just stutter staying in the same place. Set Path seems to work. Just for future reference in case someone comes upon the same thing.
I think it plays the walking animation due to the combatant moving in a curve at a slow pace (which NavMesh tends to do) instead of turning on the spot, having auto animations kick in. You could probably first turn the combatant to the destination position/object, e.g. using a Rotate To node.
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And also, thanks for the suggestion too. It gave me some good ideas :)