Make sure your move AI's Use Mode is in Flee mode. You can either set that in the move AI's settings or change it via the battle AI and the event system.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I did that. Now what happens is that opponent will hunt and then flee over and over again. move away and then moving back switching between them every second or so.
Use mode in the move AI is set to Flee, and its currently not using a battle AI or behaviour
If the combatant is out of use range of the attack, he'll move toward the target, so that's probably what's happening.
If you want to prevent this, you need to set up your battle AI to only use targets within range of that attack.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If it keeps happening, I'd best need a Unity demo project with your setup to check it out :)
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Use mode in the move AI is set to Flee, and its currently not using a battle AI or behaviour
If you want to prevent this, you need to set up your battle AI to only use targets within range of that attack.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Ill try and remake him from scratch later on and see if maybe I messed up a setting somewhere along the way.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!