Not sure whether this is a Unity or an ORK issue, but my screen suddenly started turning bright white whenever a battle starts up. I think its an illumination issue rather than a HUD, because I can still make out a very faint outline from certain objects if I squint. It's also not caused by my battle start event. Haven't done a whole lot of troubleshooting to try and resolve it yet, but I was hoping someone might have some ideas before I start changing a bunch of settings.
If it's the screen fader, check your screen fade settings in your battle start event (or wherever else you're fading the screen) - if it's the scene lighting, check that (e.g. light sources, lighting tab, etc.).
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