So I have setup my horizontal and vertical axes for menu input using 3 ORK inputs:
1) An axis button down
2) An axis button hold with delay
3) An aggregate of both 1 and 2
Button Down:
Button Hold:
Aggregate:
This works perfectly in the main menu, but in the battle menu only the hold mechanic seems to be working.. So in order to move the cursor at all i have to hold it for half a second and then it starts moving pretty quickly.
What am I doing wrong here?
A regular Hold input without any timeouts is enough for handling menu input, as the Cursor Timeout setting in Base/Control > Game Controls handles scrolling through choices when holding the key.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I dont see a way to configure that using only a hold.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Anyway, next update will add a separate option for continued menu input to allow this behaviour without a complicated control setup :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Works fine in my main menus.
For some reason this input definition just doesnt work in battle menus, though I cant seem to figure out why. It works fine in my main menu.
I'll add an option to use the raw axis in the next update to fix this. Otherwise I'd recommend setting up Key Code input keys for keyboard input instead of using the input manager.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
This is my setup, the good news is that everything is consistent between game menus and battle menus now.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
The next update will add a setting to force full axis value (i.e. 1 or -1) for down/up input handling in those cases.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!