Probably a silly question, and I might already know the issue but figure asking for help couldn't hurt.

Finished the entire Game tutorial that ran me through creating the small game that I am now working through changing things around for my actual game.

Added my character and setup Mecanim which went pretty smoothly. Updated Game Events and Game Battle Events as needed. But, I started creating my first stage and am running into the issue where the character is falling through the floor.

I'm currently using this asset for the level prefabs: https://assetstore.unity.com/packages/3d/environments/fantasy/polygon-adventure-pack-80585

Here you can see a screenshot of one of the environment prefabs placed that my character passes through: image

I'm guessing since it has no collider the character will continue to pass through? Was trying to avoid setting up Gaia for a game that will start with only a couple levels. Is this my actual issue? Or am I missing something obvious? Character does not have issues with the Town or Field scenes provided with the Game Tutorial.

Any insight would be awesome! Thanks!
  • If there's no collider for the character controller to collide with, unless you're using a custom character controller; yeah, he will just fall straight through. You can probably just test with a cube or a plane with the appropriate layer to make sure that's the case.
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  • Thanks! Yeah I had a feeling the asset I had wouldn't work seamlessly with the ORK Character Controller.

    Dropping in mesh colliders worked; but the scene had 100+ prefabs to make the ground floor and I'm pretty sure having that many Mesh Colliders would be awful for performance.
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