I'm using Circle Choice position for my battle menu but it seems to be having some error when displaying as shown in the picture. What's weird is when I go to a sub menu box through the battle menu (eg. items, abilities) and press back the battle menu becomes normal back. Is this a bug?
Could be position rounding errors due to scaling between the defined screen size and the actual screen size.
The cut-off part probably comes from being at the upper edge of the GUI box, I'd recommend to use a smaller circle radius for the choices, or increase the size of the GUI box.
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What is your Screen/GUI Settings in Game > Game Settings, especially the default screen size and GUI scaling mode. Also, what's the actual resolution while playing?
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Hm, I just noticed that the Scale of your game view in Unity is set to 1.25x - I think it's possible that this is what's causing your issue (and also your pixelated UI in your other thread).
I'm not sure why the minimum scale you can set would be above 1, though. Might be due to some settings in Unity's player settings.
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Hm, could you send me a small Unity test program where this happens, or at least your ORKProject asset file to contact@orkframework.com?
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The cut-off part probably comes from being at the upper edge of the GUI box, I'd recommend to use a smaller circle radius for the choices, or increase the size of the GUI box.
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When the battle menu is shown, it appears like this: https://drive.google.com/file/d/1LmbQeJMQbRMCEY9RJy1ev-AJ5OhlflLL/view?usp=sharing
Then after I click into the sub menu through Elemental choice as shown in menu, the sub menu appeared as follow:
https://drive.google.com/file/d/1NuBYA7hG3Fygy7zE1BXfQw82B59Kj1-S/view?usp=sharing
Then, I click Back and revert back to the main battle menu, and for no reason it works again as shown:
https://drive.google.com/file/d/16lp5kDA3L_6lp6JZAXB1DjSd_6-1fmG-/view?usp=sharing
Why is the battle menu incomplete at the first place and will only become normal after I click into the sub menu and click back again?
This is how it looks like in the GUI editor:
https://drive.google.com/file/d/1E4Ge13S3uxmYsEYoQMvFGSposOVMWLhv/view?usp=sharing
Hope you can help me!
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https://drive.google.com/file/d/1SXuaLT3g8i92WSJQ0lBMa9CjnOaoBxoa/view?usp=sharing
https://drive.google.com/file/d/1US7UrZKIPTkmwXXVxx77XMBaxzyZVNRl/view?usp=sharing
I'm using 1280x800 for both and Stretch to Fill.
I'm not sure why the minimum scale you can set would be above 1, though. Might be due to some settings in Unity's player settings.
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https://drive.google.com/file/d/1jA6-ZbxkH9ZpIARKtKWl23-T1w910vZE/view?usp=sharing
When the scale is 1.25x it looks like this:
https://drive.google.com/file/d/1LmbQeJMQbRMCEY9RJy1ev-AJ5OhlflLL/view
It's a big leap but the problem is still there. When I enter a sub menu and return back to main battle menu it becomes normal back.
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