I cant figure out what I've done wrong here.. I added a new scene to my project, copied everything from another scene that totally works.
For some reason in this new scene its not spawning my player at the spawn point, it always spawns it at 0,0,0 no matter what I do.
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But for some reason on this new scene its cheerfully ignoring the spawn point position.
https://forum.unity.com/threads/unity-2018-3-upgrade-terrain-broken-inspector-tab-is-a-duplicate.623359/
Also, regarding start events - make sure you either only use the start event set up in Menus > Main Menu or an autostart event in the scene, not both :)
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Also yes, I only use the Menus->Main Menu start event, so I dont need to worry about adding an event to all my scenes for testing.
In screenshot 1 you can see the spawn point:
ANd in screenshot 2, where it actually spawned the player:
The scene was paused immediately after starting. If you look at the Y coords, you can see the guy is falling from way up in the sky. I can't figure out what is causing this.
Is the player's spawn position the position that's set up in the prefab?
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If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If i create a new terrain I cant figure out how to change its data to use the existing one.
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So I couldnt figure out any way to recreate the terrain, so I just started a new one from scratch and it all seems to be working correctly now.
I'll post here again if the issue comes up in the future.