Again, 2 issues... ^_^
- How can i save a position of a prefab after an event occurred in scene: i have a quest where a npc move only if some conditions are fulfilled, then i change game variables and log text, as i want that step to happen only once... Everything works fine, but if i reload the game or the scene itself, that step is skipped (variables changed), but the position is the spawning one... Anyone knows hot to fix this?
- Enemy kill count is an option i saw in general setting, to track numbers of kill. How can i check it about a specific monster, like 100 goblins or 3 dragons killed? Is it possible to access it somehow in events or with prefabs?
Thanks, Cheers. :)
The enemy kill count is a statistic and can track the total kills and kills separated by combatant. I don't think it's currently possible to check those numbers ... you can only display it using the statistic text codes.
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Is it possible to reach that statistic through code? I'm not good at scrpting, but maybe something like this: if ork variable monster kill count > number ----> spawn or do something... with the check in function update. Any chance?
Thanks again for support. :)
My old entry for Indie Game Making Contest 2015
I'll be adding some new statistic steps to check those values in the next update - seems like this feature could be useful :)
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