Hey there folks, just got my hands on ORK and we're planning on using it as an alternative to the RPM engines. I wanted to know what steps I should take workflow wise to use this system in a full 2D setting. (Full orthographic, like other RPM/Zelda style games.) Since ORK itself doesn't handle mapping is there a tool or plugin the community recommends? Is there something I should know before I start with using ORK for 2D? Tried searching, hope I didn't miss anything, thanks in advance. :)
2D Toolkit has a tilemap solution, as well as serving as an excellent 2D framework if you're not using Unity's 2D system.
There's a few more robust tilemap-specific assets on the asset store, such as Rotorz.
In addition, you could write your own solution in conjunction with Tiled.
There's a few fairly big differences between using 2D and 3D in ORK, but it's also very situational on the type of game you're making. (i.e you may need to write several of your own scripts to call from within ORK to get things working to your satisfaction.) Generally though, ORK does an excellent job regardless of the 2D/3D format. :)
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I'm just worried about movement and combat in that type of game and if it'll work with with ORK before we start and dump dozens of hours into it.
For movement, you'll want to see if you can use ORK's character controller together with sprites; but I'd probably recommend rolling your own custom character controller for more freedom and setting it up to work with ORK.
And you may be interested in this: a very handy 2D camera controller.
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Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames