I'd also really like to know if this is possible. My camera and battle ranges usually means the enemies aren't even on screen. So I need a way for the camera to pan over to them when selecting a target.
I've messed with all those settings and the camera has, so far, done nothing no matter what those settings are.
The battle camera will only work correctly if you either block the camera control during battles or only use Camera Control Target changes in the battle camera (and use a camera control that supports it, e.g. the build-in controls). Otherwise your camera control will usually overrule any changes made by the battle camera.
There are currently no fading options in the battle camera, using Camera Control Target changes allows using transitions, though.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I've messed with all those settings and the camera has, so far, done nothing no matter what those settings are.
The combat camera will not work until it stops the event or prevents camera control in the event.
There are currently no fading options in the battle camera, using Camera Control Target changes allows using transitions, though.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!