If you're talking about the First Person camera control in ORK, you can invert that by using a negative Y axis sensitivity. Otherwise I'd need to know where you're using the mouse Y axis and how you've set that up in ORK.
In code, inverting it is simply multiplying the value by -1.
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I use mouse camera control in third person view. I try rotation factor option but when I set value by -1 it make X axis invert too that I don't want it to be.
Hm, I'll look into it - might need a separate setting for that.
It's the Zoom Factor, Y axis mouse is zoom, X axis is rotation.
Post edited by gamingislove on
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Otherwise I'd need to know where you're using the mouse Y axis and how you've set that up in ORK.
In code, inverting it is simply multiplying the value by -1.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Here is my camera controls.
Hm, I'll look into it - might need a separate setting for that.It's the Zoom Factor, Y axis mouse is zoom, X axis is rotation.
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