As for ORK's input keys, you can get the input like this: bool button = ORK.InputKeys.Get(index).GetButton(); float axis = ORK.InputKeys.Get(index).GetAxis(); index is the ID/index of the input key.
Since ORK's input keys define from which key event (down, hold, up) they receive input, there's no separate check for them.
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As for ORK's input keys, you can get the input like this:
bool button = ORK.InputKeys.Get(index).GetButton();
float axis = ORK.InputKeys.Get(index).GetAxis();
index is the ID/index of the input key.
Since ORK's input keys define from which key event (down, hold, up) they receive input, there's no separate check for them.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Thanks