• edited November 2013
    BUG:

    HUD elements with empty text boxes are not displayed. To reproduce do the following:

    1) Create new HUD.
    2) Set HUD such that it will display automatically when starting a game.
    3) Add an "Information Element" to the new HUD and select "Show Box". (Do not add any text to the text editor box.)
    4) Save ORK settings.
    5) Start game and progress into gameplay.

    WORKAROUND:

    1) Edit HUD > Information Element > add an empty space (" ") to the text edit box.
    Post edited by poofdragon on
  • @poofdragon
    That's actually not a bug, it's a feature :D
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  • Well - empty HUD elements are hidden.
    But I can implement an option to display them if you need it :)
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  • edited November 2013
    Well, here's the situation. I have an image which acts as an overlay. Since this HUD element has no other function, I just just an empty Information box and add an image. Previously I could do this without error, but since the update that's changed. It just seemed odd to me that I would need to put filler text into a box that I wasn't using. If I hadn't started adding "TEST" into similar HUD elements, I would have had no idea what the problem actually was.

    This leads into a feature request I've been mulling over concerning some kind of error checking being added to the various forms. There's a LOT of data required to get ORK functioning and sometimes you miss a box. For this particular example it would have been nice to get some kind of highlight on the textbox which designates that the field is required.
    Post edited by poofdragon on
  • edited November 2013
    I'd second that notion for the display option if it's not too much trouble, GiL. I didn't know about that " " workaround though, so that's workable too. Mostly just glad I don't have to have a random portrait in up in the corner of my screen whenever I needed to have an overlay. :P
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • Ok, I'll add it to beta15!
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  • edited November 2013
    Heya GiL,

    Here's a bug for ya:

    I was doing my new pass of equipment menus with the new Beta15 stuff (which is fantastic, thank you so much for adding the new options);

    and I saw this issue (forgive the messy menus, still WIP) :

    http://i.imgur.com/lNQamh7.jpg

    I am unable to select a piece of armor in my inventory! When clicking on the troublesome slot, the cursor goes to Unequip and refuses to move. My settings for repro:

    -One piece of equippable armor for the slot
    -Unequip button enabled as first element
    -Two Column horizontal setup for the item box section of equipment menu.

    Interestingly:

    - Having two items will fix the issue: http://i.imgur.com/73ddx6n.jpg
    - And more importantly perhaps, the issue does NOT occur if I click on a slot that has two or more items first, and then go to the slot with only one item available.


    Hope this helps!


    EDIT: Also testing it in my regular Inventory as well, same problem if there are not at least two horizontal columns filled up with items. As long as there's only one horizontal row, I can't move my cursor. http://i.imgur.com/61oGH3A.png (Can't select anything but the boxers :P)


    -----------------------------

    I'm also running into some confusion with the equipment parts menu. I thought that the Equipment Parts were Titles and the 'Empty'/Equipped items were displayed as Content? Right now, it seems like they are both under Content, as changing Title does not seem to affect anything.
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • I'll look into it after finishing the console implementation, seems like a general problem with the selection update, most likely something very simple :)

    The title thing - can you give me some details on your content layout settings for the equipment parts? My quick test didn't show any problem there ...
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  • Sure thing, I'll send you an email for this, since they're pretty big screen captures.
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • Sent you an email containing details on that issue.

    However, I've run into another bug regarding the Equipment screen:


    -Combined Status values do not preview properly:

    image
    (The combined status values are the four stats in the center)


    They should be previewing a positive 55, but regardless of the buff, it always previews to 0.

    Here is after equipping the item:
    http://i.imgur.com/sDrgO1X.png

    Another small bug (unless intentional!) you can see from those two screens:
    -Preview does not take into account Status value caps. The cap for HP and MP is 999, but the preview for them displays 1000+.
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • Might have come across a new bug with the new update, or at least a consequence of the last update I wasn't aware of:

    Name box text alignment doesn't seem to be working anymore, always aligning to the left side of the box. I can kind of fix it with padding? Was there a change made that would have affected this?
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • Yeah, there was some background change to the name stuff - it now supports text codes and icons.
    After doing a quick test, yup, that's a bug :D
    The name alignment will be working again in the next beta.
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • I Don´t know if its a bug, but when i take the Base male Char from the asset Store and use him as my Char the Charactercontrollercollider is too down. so the char "flying" over the terain, or he fall down. When i pause the game i can put the collider in the right direction, but when i start again, the collider is also on the old place. (sorry for my english) ;)
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