In a grid based combat system, how could we make an attack made from behind a unit do more damage that from the front? Like in Final Fantasy Tactics.
I want to add a Sneak Attack ability to a Rogue class that allows it to make a certain amount of extra damage (goes up at certain levels) when it attacks an enemy from behind once per turn. How could I go about this?
If you want the ability only to be used when being in the back of a target, set that up in the ability's Orientation Requirements (in the Target Settings).
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