So it's been like two years, but I'm finally tackling button mapping. I didn't want to, but apparently it's very important to a lot of gamers and can even mean the difference of a thumbs up or thumbs down review.
So the question: How do I deal with the icons? I'm using Rewired to take care of the actual button switching (that's the easy part), but I use Ork Framework for all my HUDs and GUI icons related to those buttons. I had discussed implementing icons as variables with GIL a long while back but, although the price was fair, it was sadly too expensive for me.
So has anyone else tried to tackle this? There has to be some way to access a sprite/icon in ORK for all events and interaction HUDs that can be updated/changed when I remap a button. Perhaps there's some way to update the source of the image itself within Unity?
This is too crucial a thing for me to just skip over if I don't want bad reviews, so any help is extremely appreciated!