Use the Camera Control Target settings in Battle System > Battle Grid Settings in the Move Command settings (or any other grid cell selection).
This requires the camera control to be active (i.e. not blocked) during battle.
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You can't show/hide the grid during commands. I'd recommend to set up the grid so that the cells don't have a prefab and only show them via grid highlights (e.g. highlighting the move range and the selected cell).
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In the "Grantia" game, when the move command is selected, the grid is displayed at the same time, and when the move is canceled, the grid is hidden. Can you add the function of calling events in [Move Command]? In this way, you can realize the function of displaying cells when [Move Command].
Thank you for your suggestion, it is very feasible. But I hope you can add to the battle menu in the future: the ability to call ORK events, MA events, Unity functions. This way we can achieve more flexible design.
I'll look into that - using game events for starting certain battle menu selections sounds like a good feature to have :)
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
This requires the camera control to be active (i.e. not blocked) during battle.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
In the "Grantia" game, when the move command is selected, the grid is displayed at the same time, and when the move is canceled, the grid is hidden.
Can you add the function of calling events in [Move Command]? In this way, you can realize the function of displaying cells when [Move Command].
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!