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You could set up cells to add status effects defining the possible cover directions. Like North, East, West, South. And when you walk into a cell one or several of these get added to the actor.
Then in the battle event or a formula, you could check what direction the attacker/cover combatants are in relation to each other and if cover combatant has the appropriate cover defense status effects.
Although now looking at cell event trigger types there is no cell exit event? @gamingislove ?
To remove these status effects when cell is exited.
@hellwalker
Hm, currently you'd have to set up cell events around the cover cells to remove it. I'll look into adding an exit cell event.
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