Is there a way to change the camera control type on a scene by scene basis? (or within a given scene.) Like, for example, using the "Mouse" camera control type most of the time as default, but then transferring to the "Look" control type in tight indoor spaces, and top down boarder on occasions (possibly even have a button that the player can press during combat to "pause" the game and switch to top down boarder)?
Now, all you need to do is set up the control component you want on the camera :)
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To be more specific: using a Mouse Camera control type you can set a child object of the player as the point the camera is placed facing and which it will rotate around. The camera will then be the selected distance away from that point, facing that point, and will rotate around that point. Is there a way to get it to face .5 units to the camera's right of that point, in order to get it so that the player is on the left side of the screen no matter how the camera rotates around them, instead of in the center of the screen?
I know you can shift the child object that it's pointed at to the side slightly, but then the camera will be rotating around a point to the characters side and will jump around as the character rotates.
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