Every typical action RPG, Diablo, Pathof Exile... uses this control scheme:
left click on ground to move
left click on enemy to perform basic attack
If I do this in ORK it won't work right. Clicking to walk works fine.
If I define the left click in control maps for the basic attack as attack button, the player character won't walk anymore obviously. So what I do is I change the target settings to "use cursor over target" so left click is only used as attack whenever I have the mouse over an enemy.
This SOMEWHAT works. I can click around to move and when I click on a target he kinda attacks but also tries to move at the same time because of the click. constantly running into the enemy (this is not the case if I set the attack button to anything else).
How can I make sure that using the left mouse as attack button over a valid enemy does not also make the player run into it and makes him perform the attack 100% of the time.
turning off player control somehow whenever I hit attack over valid target for that short amount of time? or making the target somehow bigger? (is the problem that I am over a valid target but he also tries to move there)... I really am at my wits end here. Help would be appreciated.
I leave this open anyway, because maybe someone (maybe GIL) has a better idea to make this work perfectly.
Enable Only Cursor Over Target and Use Cursor Over Target in your mouse click attack to limit using it when the cursor is over a target (and use it as a target for the attack). Can optionally be limited to targets within use range of the attack.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!