Is there a way I can extend the item and equipment system to have custom attributes per drop/instance? Example, two identical swords, but one of them dropping with crit +5% bonus or something? Ideally I'd like to be able to socket in any value including other scriptable objects such as a skill gem system common in ARPGs now.
Equipment can give random status value and attack/defence attribute bonuses, and you can use equipment variables to further customize them. Also, using an Init Game Event also allows you to make changes on the equipment (which can be access via the action selected data key).
Also, equipment can change the available equipment parts on a combatant, e.g. adding slots for further equipment (e.g. skill gems).
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Also the "equipment parts" sounds now. Maybe something I need to update to the latest version for?
Any examples are appreciated. Thank you!
Equipment parts can be changed via the equipment's Equipment Part Changes settings.
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