No, combined status values are only calculated if the combatant's status is recalculated - which only happens if the status changed (e.g. equipping something, a Normal type status value changing, etc.) or is done manually (e.g. via the event node I mentioned). If your combined values change each frame, it means that your combatant's stats change each frame, which would put a lot more strain on the performance :)
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Only if it has status conditions that set on Time every 0 seconds (which does the changes each frame).
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!