I'm new to ORKFramework. And I don't have much programming knowledge. Can someone point me a good and easy to setup ThirdPerson Controller for OKRFramework in Unity Assets store? I have "Opsive Third Person Controller" but I have no idea how to set it up. Looking for your help and ideas. Thank you.
I don't think you'll be able to avoid programming because Controller and ORK integration is veeery contextual to what kind of game you are making.
The more action-oriented your game is the more likely you'll need to write a lot of modifications to bridge the two.
That being said, I personally use Third Person Motion Controller. https://assetstore.unity.com/packages/templates/systems/third-person-motion-controller-15672 It's not the easiest thing to get your mind wrapped around, but works with ORK and I think its the most modular and easy to modify out of asset store controllers. Though it's not as feature ready and polished as some of the others.
Thank you for sharing. I'm interested in diablo style movement and camera with navmesh. I will refer Keldryn's guide. I'm trying to achieve smooth navmesh movement. I have good navmesh controller. I'll try to use it with ORK. I'm still going through tutorials :) So have so much to learn.
Knowing how to script helps in case you need to do something specific
The more action-oriented your game is the more likely you'll need to write a lot of modifications to bridge the two.
That being said, I personally use Third Person Motion Controller.
https://assetstore.unity.com/packages/templates/systems/third-person-motion-controller-15672
It's not the easiest thing to get your mind wrapped around, but works with ORK and I think its the most modular and easy to modify out of asset store controllers. Though it's not as feature ready and polished as some of the others.
This topic and other stuff by Keldryn might be good to look into:
http://forum.orkframework.com/discussion/3335/wip-project-orksive-full-integration-with-opsives-third-person-controller-preview-available/p1
Thanks guys.