I have my real time battle system setup without a dedicated battle area setup. The combatants automatically enter into battle whenever they are in range and the battle ends whenever the enemy dies. Only issue with this, the battle does not automatically end when you are no longer in range of the enemy without killing him. Is there a way to adjust this so the battle will end when you run away?
In ORK 2.29.0 you can set it up for player and non-player combatants separately, in previous version it was only available for the player group.
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Scene IDs are used to mark a battle as already finished and prevent it from happening again (e.g. when returning to the scene). You can also change scene IDs via the Change Scene ID node in events, e.g. resetting battles and item collectors for certain scenes.
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I am trying to level up my weapons in the real time battle setting but having no success. My character does himself level up but I am trying to have the weapon gain experience on each successful hit. I've added the add experience to user changes of my attack ability but no experience is being added to the weapon. I also have collect immediately enabled in battle settings. What am I missing?
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In the equipment's settings (also for abilities), you can select which experience status value is used when selecting Auto or Spend level up types.
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