I have a very contextual question but still users of ORK can guide me. I'm new to ORK just purchased it in the last Sale. I have a project where I need too complete a small RPG demo in 10 days time. So can I basically finish a demo is my question. - I need a simple 3rd person style RPG game where Player can tank with few NPC's, reaches a check point and finishes the Level. - Need conversations to appear in a dialogue box - After the hero talks as he goes exploring and then when an Enemy appears a battle should be initiated. - The battle should be between two enemies as a turn based battle system. - The battle camera is shown from a 40 degree top down angle - After the battle is finished a Popup should be shown - An Inventory system with selectable items.
Assets I want to use along with ORK - I will be using Gaia Pro for level generation, - Microsplat for Terrain - Enviro for Weather - Amplify shader
My knowledge on Unity and coding for a 3d game level is around 2. Previously I just coded a galaxian 2D type game in Unity and nothing more. For a 3D game, I can just code a 3rd person controller, with simple movement mapped to keyboard; instantiate objects randomly on the scene; and trigger animations / events when the player reaches a trigger. Please guide to good ORK tutorials
So the important question, will I be able to achieve the main components of this Demo listed, essentially in 5 days (keeping the rest 5 days for polishing and tweaking)
Hey, welcome to ORK. I would go fully with ORK stuff instead of writing your own controller etc. If you look at ORK demo you'll see it can do all you want natively.
For tutorial, the official game tutorial should guide you through all you need. It does a bit more than you need, but still worth looking at. http://orkframework.com/tutorials/game/
You should be able to set it up in 5 Days. The main thing is, ABSOLUTELY do not skip tutorial steps. If you try to wing it and figure out as you go along you will lose much more time.
Cool thanks a lot, will start on the tutorials, Guess then with ORK the whole third person controller, dialogues boxes for interactions, and the turn-based combat system I should be able to get it set then. Now just need to figure out if gaia pro and ORK can work together. Thanks
There is no reason Gaia should not work with ORK. Unless you make terrain so unwalkable and random that Unity Navmesh or Character Controllers can't navigate it you should be fine.
I would go fully with ORK stuff instead of writing your own controller etc. If you look at ORK demo you'll see it can do all you want natively.
For tutorial, the official game tutorial should guide you through all you need. It does a bit more than you need, but still worth looking at. http://orkframework.com/tutorials/game/
You should be able to set it up in 5 Days. The main thing is, ABSOLUTELY do not skip tutorial steps. If you try to wing it and figure out as you go along you will lose much more time.
Guess then with ORK the whole third person controller, dialogues boxes for interactions, and the turn-based combat system I should be able to get it set then.
Now just need to figure out if gaia pro and ORK can work together.
Thanks
Do check out also Keldryn's animation and other tutorials:
http://forum.orkframework.com/discussion/5215/tutorial-ork-animations-using-mecanim-my-all-new-comprehensive-guide#latest