1. Is it possible, for Health to be based on another value? For example.

MaxHealth = Status value (Constitution * 5)
Start Value Health = Status value (Constitution * 2)

This way Max Health depends on a characters Constitution Status Value x 5
and the Consumable Health = Constitution * 2 (Starting Health Value)

Seems that the start values for consumables need to be set in the status values section so all characters will have the same start value. I wish each class to have its own consumable value based on a formula from other stats. If that makes sense?
Greed is not sustainable without elements of human suffering.
  • Yes, make max health status value, set to as Health consumables max value.
    In max health status value turn on combined value and select formula as source:
    image
  • Ok was not sure if you could do that with no grief. I assumed using Normal for the max value was a must. Ok got it thank you....
    Greed is not sustainable without elements of human suffering.
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