Hi,
I finished tutorial 47 but during testing, I found a problem. While interacting with the workbench and selecting "Create stuff" an empty menu popped out, instead of the one that lists the Crafting Types.
I double-checked all my work, run the demo, and found that it worked fine. I compared all my settings with the demo's and found no differences.
Finally, I managed to make it run properly. On startup, I selected "New" instead of loading from a previous save slot, as I had been doing up to that point.
This seems quite strange... why would the crafting system menus behave like that with saved games? Is there something relative to that, which I should keep in mind?
I' using Unity 2019.3.15f1 and ORK 2.29.3.
Since the tutorial changes the start event, the recipes will only be added when starting a new game, so your previous save game from before you've added that will not contain the recipes.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!