Any chance you'd be willing to add a feature that would let us specify which events block, & are blocked by, other events? That would be particularly handy for looping events, but also just nice in general to prevent glitches and hangups. It would also be incredibly useful for things like combat event chaining to be able to specify which variables pass between events.
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So, if you need to block these kinds of events, e.g. use a variable condition at their start and set these variables in events that should block them (and remove/unset them at the end of the event).
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- unequip 1
- unequip 2
- equip 2
- equip 1
Battle events can check variable conditions - when in the event itself, you can do all of that. Otherwise, in the setup where you use the battle event, you can use optional status requirements and variable conditions (limited to global or object variables).
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